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=     RACER DOF files filter v1.2              for ZModeler v1.04     =
=                                               (c) Oleg M. 2001      =
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Last Updated: 11.December.2001

1) Importing DOF files into ZModeler
   - Make sure textures are in the same folder as the DOF file your are
     importing.
   - In ZModeler hit Import button, locate your DOF file and import it.
   - The filter doesn't re-scale the model, so you can use cursor's
     coordinates (in status bar) when adjusting wheels coordinates in
	 INI files.
1.1) Importing Features
   - All textured material's colors are changed to white.
   - "chrome.bmp" texture is used by default as environment texture (you
     can change one in ZModeler's Textures\ folder).
   - Materials name and class are cast to material name using "::" sepa-
     rator. Example: "Skin::Standard" means skin material and it's class
     is "Standard". Class names are not used in car's DOF files.
   - Some "double" materials are cast to single materials. "Double"
     means "the one with environment" and "the one without environment".
   - Environment mapping is enabled by default to all materials. To
     disabled it, set "NoBlend" flag for the faces in miscellaneous
     attributes dialog box.
   - Sub-materials are not supported and ignored.

2) Exporting DOF files from ZModeler
   - Select menuitem File/Export or press (Ctrl-E)
   - Select a proper filetype ("Racer DOF files").
   - Choose the file to overwrite or type new name. Hit "Save" button.
   - A DialogBox will appear. Select an object name(s) and hit OK.
     Selected objects will be exported.

2.2) Exporting Features
   - Unused materials are not exported.
   - Colors are not used in textured materials.
   - Faces will be sorted in order of used materials.
   - Material name and class name is extracted according to "::"
     separator in material's name (see 1.1)


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3) Launching the car in RACER:
   - Make sure the DOF files are at their right location (often
     in C:\SIMS\RACER\DATA\CARS\<etc>
   - Launch the game and enjoy.


4) Known Bugs (solutions)
   - SubMaterials are not used and ignored.
   - Diffuse color on textured materials are not used and changed to
     white.
   - Alpha-transparency on textured materials rendered more opaque
     by Direct3D than OpenGL. You will notice car's windows almost non
     transparent.

5) Notes:
   - Supported faces flags:
   "Don't Blend" - disables environment. By default, "reflection
               texture" in material's settings is used to determine
               whether material has environment or not.

6) Updates:
   - v1.1: Materials section.
   - v1.2: Colors export retuned with help of Ryan Travison.


7) Copyright:
=================
URL: http://www.zmodeler.com
Comments, suggestions and feedback send to
    funspeed@softhome.net

This text file was written by Oleg M. and Ruud van Gaal.
Racer homepage and stuff: http://www.marketgraph.nl/gallery/racer/
Racer copyright Ruud van Gaal 2000-2001.

Other questions concerned ZModeler can be asked on Zmodeler forum.
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                                Zanoza Modeler (c) Oleg M. 1999-2001
